Fixed Max Distance bug in FBX Importer
--HG-- branch : nfb
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@@ -946,7 +946,7 @@ void LoadNode(FbxScene* pFbxScene, KRNode *parent_node, FbxGeometryConverter *pG
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float group_max_distance = 0.0f;
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float group_max_distance = 0.0f;
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if(fbx_lod_group->MinMaxDistance.Get()) {
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if(fbx_lod_group->MinMaxDistance.Get()) {
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group_min_distance = fbx_lod_group->MinDistance.Get();
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group_min_distance = fbx_lod_group->MinDistance.Get();
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group_max_distance = fbx_lod_group->MinDistance.Get();
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group_max_distance = fbx_lod_group->MaxDistance.Get();
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}
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}
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KRLODSet *lod_set = new KRLODSet(parent_node->getScene(), name);
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KRLODSet *lod_set = new KRLODSet(parent_node->getScene(), name);
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