Fixed Max Distance bug in FBX Importer

--HG--
branch : nfb
This commit is contained in:
Peter
2014-04-01 11:50:45 -07:00
parent 827ad1eb7b
commit db3c4993d9

View File

@@ -946,7 +946,7 @@ void LoadNode(FbxScene* pFbxScene, KRNode *parent_node, FbxGeometryConverter *pG
float group_max_distance = 0.0f; float group_max_distance = 0.0f;
if(fbx_lod_group->MinMaxDistance.Get()) { if(fbx_lod_group->MinMaxDistance.Get()) {
group_min_distance = fbx_lod_group->MinDistance.Get(); group_min_distance = fbx_lod_group->MinDistance.Get();
group_max_distance = fbx_lod_group->MinDistance.Get(); group_max_distance = fbx_lod_group->MaxDistance.Get();
} }
KRLODSet *lod_set = new KRLODSet(parent_node->getScene(), name); KRLODSet *lod_set = new KRLODSet(parent_node->getScene(), name);