Implemented KRResourceBinding and KRTextureBinding, apply to KRSprite

This commit is contained in:
2025-11-11 14:13:17 -08:00
parent 7cb09d8f89
commit dbb6e98307
7 changed files with 265 additions and 26 deletions

View File

@@ -56,8 +56,6 @@ void KRSprite::InitNodeInfo(KrNodeInfo* nodeInfo)
KRSprite::KRSprite(KRScene& scene, std::string name) : KRNode(scene, name)
{
m_spriteTexture = "";
m_pSpriteTexture = NULL;
m_spriteAlpha = 1.0f;
}
@@ -72,7 +70,7 @@ std::string KRSprite::getElementName()
tinyxml2::XMLElement* KRSprite::saveXML(tinyxml2::XMLNode* parent)
{
tinyxml2::XMLElement* e = KRNode::saveXML(parent);
e->SetAttribute("sprite_texture", m_spriteTexture.c_str());
e->SetAttribute("sprite_texture", m_spriteTexture.getName().c_str());
e->SetAttribute("sprite_alpha", m_spriteAlpha);
return e;
}
@@ -87,17 +85,15 @@ void KRSprite::loadXML(tinyxml2::XMLElement* e)
const char* szSpriteTexture = e->Attribute("sprite_texture");
if (szSpriteTexture) {
m_spriteTexture = szSpriteTexture;
m_spriteTexture.setName(szSpriteTexture);
} else {
m_spriteTexture = "";
m_spriteTexture.clear();
}
m_pSpriteTexture = NULL;
}
void KRSprite::setSpriteTexture(std::string sprite_texture)
{
m_spriteTexture = sprite_texture;
m_pSpriteTexture = NULL;
m_spriteTexture.setName(sprite_texture);
}
void KRSprite::setSpriteAlpha(float alpha)
@@ -122,14 +118,10 @@ void KRSprite::render(RenderInfo& ri)
if (m_lod_visible >= LOD_VISIBILITY_PRESTREAM && ri.renderPass->getType() == RenderPassType::RENDER_PASS_PRESTREAM) {
// Pre-stream sprites, even if the alpha is zero
if (m_spriteTexture.size() && m_pSpriteTexture == NULL) {
if (!m_pSpriteTexture && m_spriteTexture.size()) {
m_pSpriteTexture = getContext().getTextureManager()->getTexture(m_spriteTexture);
}
}
m_spriteTexture.load(&getContext());
if (m_pSpriteTexture) {
m_pSpriteTexture->resetPoolExpiry(0.0f, KRTexture::TEXTURE_USAGE_SPRITE);
if (m_spriteTexture.isLoaded()) {
m_spriteTexture.get()->resetPoolExpiry(0.0f, KRTexture::TEXTURE_USAGE_SPRITE);
}
}
@@ -139,14 +131,8 @@ void KRSprite::render(RenderInfo& ri)
if (ri.renderPass->getType() == RenderPassType::RENDER_PASS_ADDITIVE_PARTICLES) {
if (m_spriteTexture.size() && m_spriteAlpha > 0.0f) {
if (!m_pSpriteTexture && m_spriteTexture.size()) {
m_pSpriteTexture = getContext().getTextureManager()->getTexture(m_spriteTexture);
}
if (m_pSpriteTexture) {
if (m_spriteAlpha > 0.0f) {
if (m_spriteTexture.isLoaded()) {
// TODO - Sprites are currently additive only. Need to expose this and allow for multiple blending modes
KRMeshManager::KRVBOData& vertices = m_pContext->getMeshManager()->KRENGINE_VBO_DATA_2D_SQUARE_VERTICES;
@@ -166,7 +152,7 @@ void KRSprite::render(RenderInfo& ri)
info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_STRIP;
KRPipeline* pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
pShader->setImageBinding("diffuseTexture", m_pSpriteTexture, m_pContext->getSamplerManager()->DEFAULT_CLAMPED_SAMPLER);
pShader->setImageBinding("diffuseTexture", m_spriteTexture.get(), m_pContext->getSamplerManager()->DEFAULT_CLAMPED_SAMPLER);
pShader->bind(ri, getModelMatrix());
m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &vertices, 1.0f);