Move more repeated logic out of node render methods into KRScene
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@@ -157,7 +157,9 @@ void KRScene::render(KRNode::RenderInfo& ri)
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}
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} else {
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if ((*itr)->getLODVisibility() > KRNode::LOD_VISIBILITY_PRESTREAM) {
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ri.reflectedObjects.push_back(node);
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node->render(ri);
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ri.reflectedObjects.pop_back();
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}
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}
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}
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@@ -361,7 +363,9 @@ void KRScene::render(KRNode::RenderInfo& ri, KROctreeNode* pOctreeNode, std::vec
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} else {
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if ((*itr)->getLODVisibility() > KRNode::LOD_VISIBILITY_PRESTREAM)
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{
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ri.reflectedObjects.push_back(*itr);
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(*itr)->render(ri);
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ri.reflectedObjects.pop_back();
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}
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}
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}
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