Added GPU debug markers for render passes
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@@ -557,6 +557,7 @@ void KRDevice::getQueueFamiliesForSharing(uint32_t* queueFamilyIndices, uint32_t
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}
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}
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#if KRENGINE_DEBUG_GPU_LABELS
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#if KRENGINE_DEBUG_GPU_LABELS
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void KRDevice::setDebugLabel(uint64_t objectHandle, VkObjectType objectType, const char* debugLabel)
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void KRDevice::setDebugLabel(uint64_t objectHandle, VkObjectType objectType, const char* debugLabel)
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{
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{
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VkDebugUtilsObjectNameInfoEXT debugInfo{};
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VkDebugUtilsObjectNameInfoEXT debugInfo{};
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@@ -72,6 +72,19 @@ void KRRenderPass::destroy(KRDevice& device)
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void KRRenderPass::begin(VkCommandBuffer& commandBuffer, KRSurface& surface)
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void KRRenderPass::begin(VkCommandBuffer& commandBuffer, KRSurface& surface)
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{
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{
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#if KRENGINE_DEBUG_GPU_LABELS
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VkDebugUtilsLabelEXT debugLabel{};
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debugLabel.sType = VK_STRUCTURE_TYPE_DEBUG_UTILS_LABEL_EXT;
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debugLabel.color[0] = 0.0f;
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debugLabel.color[1] = 0.0f;
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debugLabel.color[2] = 0.0f;
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debugLabel.color[3] = 0.0f;
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debugLabel.pNext = nullptr;
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debugLabel.pLabelName = m_info.debugLabel;
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vkCmdBeginDebugUtilsLabelEXT(commandBuffer, &debugLabel);
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#endif
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int attachmentCount = 0;
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int attachmentCount = 0;
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std::array<VkClearValue, RENDER_PASS_ATTACHMENT_MAX_COUNT> clearValues{};
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std::array<VkClearValue, RENDER_PASS_ATTACHMENT_MAX_COUNT> clearValues{};
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if (m_info.depthAttachment.id != 0) {
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if (m_info.depthAttachment.id != 0) {
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@@ -100,9 +113,11 @@ void KRRenderPass::begin(VkCommandBuffer& commandBuffer, KRSurface& surface)
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void KRRenderPass::end(VkCommandBuffer& commandBuffer)
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void KRRenderPass::end(VkCommandBuffer& commandBuffer)
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{
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{
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vkCmdEndRenderPass(commandBuffer);
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vkCmdEndRenderPass(commandBuffer);
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#if KRENGINE_DEBUG_GPU_LABELS
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vkCmdEndDebugUtilsLabelEXT(commandBuffer);
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#endif
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}
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}
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RenderPassType KRRenderPass::getType() const
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RenderPassType KRRenderPass::getType() const
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{
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{
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return m_info.type;
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return m_info.type;
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