Vertex attributes are now bound automatically to shaders using spirv reflection.
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@@ -203,6 +203,7 @@ public:
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static size_t VertexSizeForAttributes(__int32_t vertex_attrib_flags);
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static size_t AttributeOffset(__int32_t vertex_attrib, __int32_t vertex_attrib_flags);
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static VkFormat AttributeVulkanFormat(__int32 vertex_attrib);
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int getBoneCount();
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char *getBoneName(int bone_index);
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