Vertex attributes are now bound automatically to shaders using spirv reflection.

This commit is contained in:
2022-02-27 23:51:29 -08:00
parent 3c948e2337
commit df344d0d7b
8 changed files with 103 additions and 79 deletions

View File

@@ -121,6 +121,7 @@ void KRShader::parseReflection()
return;
}
m_reflectionValid = true;
m_pData->unlock();
}