KRDevice::createBuffer is now fallible.
Staging buffer flags corrected.
This commit is contained in:
@@ -359,16 +359,20 @@ bool KRDevice::initialize(const std::vector<const char*>& deviceExtensions)
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// TODO - Dynamically size staging buffer using heuristics
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m_streamingStagingBufferSize = size_t(256) * 1024 * 1024;
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createBuffer(
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if (!createBuffer(
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m_streamingStagingBufferSize,
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&m_streamingStagingBuffer,
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&m_streamingStagingBufferAllocation
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#if KRENGINE_DEBUG_GPU_LABELS
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, "Streaming Staging Buffer"
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#endif // KRENGINE_DEBUG_GPU_LABELS
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);
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)) {
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destroy();
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// TODO - Log a warning
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return false;
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}
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// Create Staging Buffer for the graphics queue.
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// This will be used for uploading assets procedurally generated while recording the graphics command buffer.
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@@ -376,16 +380,20 @@ bool KRDevice::initialize(const std::vector<const char*>& deviceExtensions)
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// TODO - Dynamically size staging buffer using heuristics
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m_graphicsStagingBufferSize = size_t(256) * 1024 * 1024;
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createBuffer(
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if (!createBuffer(
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m_graphicsStagingBufferSize,
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&m_graphicsStagingBuffer,
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&m_graphicsStagingBufferAllocation
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#if KRENGINE_DEBUG_GPU_LABELS
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, "Streaming Staging Buffer"
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#endif // KRENGINE_DEBUG_GPU_LABELS
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);
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)) {
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destroy();
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// TODO - Log a warning
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return false;
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}
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return true;
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}
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@@ -397,23 +405,35 @@ VmaAllocator KRDevice::getAllocator()
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}
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void KRDevice::createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer* buffer, VmaAllocation* allocation
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bool KRDevice::createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer* buffer, VmaAllocation* allocation
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#if KRENGINE_DEBUG_GPU_LABELS
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, const char* debug_label
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#endif
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)
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{
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int familyCount = 1;
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uint32_t queueFamilyIndices[2] = {};
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queueFamilyIndices[0] = m_graphicsFamilyQueueIndex;
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if (m_graphicsFamilyQueueIndex != m_transferFamilyQueueIndex) {
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queueFamilyIndices[1] = m_transferFamilyQueueIndex;
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familyCount++;
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}
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VkBufferCreateInfo bufferInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufferInfo.size = size;
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bufferInfo.usage = usage;
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bufferInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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bufferInfo.sharingMode = VK_SHARING_MODE_CONCURRENT;
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bufferInfo.queueFamilyIndexCount = familyCount;
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bufferInfo.pQueueFamilyIndices = queueFamilyIndices;
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VmaAllocationCreateInfo allocInfo = {};
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allocInfo.usage = VMA_MEMORY_USAGE_GPU_ONLY;
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allocInfo.requiredFlags = properties;
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VkResult res = vmaCreateBuffer(m_allocator, &bufferInfo, &allocInfo, buffer, allocation, nullptr);
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// TODO - Error Handling...
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if (res != VK_SUCCESS) {
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return false;
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}
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#if KRENGINE_DEBUG_GPU_LABELS
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VkDebugUtilsObjectNameInfoEXT debugInfo{};
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@@ -423,6 +443,8 @@ void KRDevice::createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemor
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debugInfo.pObjectName = debug_label;
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res = vkSetDebugUtilsObjectNameEXT(m_logicalDevice, &debugInfo);
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#endif // KRENGINE_DEBUG_GPU_LABELS
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return true;
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}
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KrResult KRDevice::selectSurfaceFormat(VkSurfaceKHR& surface, VkSurfaceFormatKHR& selectedFormat)
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@@ -47,7 +47,7 @@ public:
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bool initialize(const std::vector<const char*>& deviceExtensions);
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VmaAllocator getAllocator();
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void createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer* buffer, VmaAllocation* allocation
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bool createBuffer(VkDeviceSize size, VkBufferUsageFlags usage, VkMemoryPropertyFlags properties, VkBuffer* buffer, VmaAllocation* allocation
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#if KRENGINE_DEBUG_GPU_LABELS
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, const char* debug_label
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#endif
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@@ -77,12 +77,14 @@ public:
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// Staging buffer for uploading with the transfer queue
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// This will be used for asynchronous asset streaming in the streamer thread.
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// TODO - We should allocate at least two of these and double-buffer for increased CPU-GPU concurrency
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VkBuffer m_streamingStagingBuffer;
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VmaAllocation m_streamingStagingBufferAllocation;
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size_t m_streamingStagingBufferSize;
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// Staging buffer for uploading with the graphics queue
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// This will be used for uploading assets procedurally generated while recording the graphics command buffer.
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// TODO - We should allocate at least two of these and double-buffer for increased CPU-GPU concurrency
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VkBuffer m_graphicsStagingBuffer;
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VmaAllocation m_graphicsStagingBufferAllocation;
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size_t m_graphicsStagingBufferSize;
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