- Implemented KRBehavior class

- Imported animations now have the auto_play and loop flags set to false by default
- Implemented Pre-Rotation, Post-Rotation, Scale Offset, Rotate Offset, Scale Pivot, and Rotate Pivot transform attributes.
- Reduced use of euler angles, replacing them with Quaternions where possible
- Fixed bug with incorrect Y rotation in KRMat4::rotate
- Material / GL Context changes have been optimized to reduce redundant glUniform calls
- New KRMesh format implemented, with support for importing BindPose matrices
- Fixed bug that caused a duplicate "default_camera" node to be added rather than picking up an existing "default_camera" node imported from FBX.  This enables animations to drive the camera correctly.
- Implemented KRVector3::Scale
- Implemented KRVector3::KRVector3(double *v);
This commit is contained in:
2013-05-24 12:20:47 -07:00
parent 1c7aea8d50
commit e0aaafc327
42 changed files with 1160 additions and 628 deletions

View File

@@ -67,7 +67,7 @@ public:
float& operator [](unsigned i);
float operator [](unsigned i) const;
void setEulerXYZ(const KRVector3 &euler);
void setEulerZYX(const KRVector3 &euler);
KRVector3 eulerXYZ() const;
KRMat4 rotationMatrix() const;