- Implemented KRBehavior class
- Imported animations now have the auto_play and loop flags set to false by default - Implemented Pre-Rotation, Post-Rotation, Scale Offset, Rotate Offset, Scale Pivot, and Rotate Pivot transform attributes. - Reduced use of euler angles, replacing them with Quaternions where possible - Fixed bug with incorrect Y rotation in KRMat4::rotate - Material / GL Context changes have been optimized to reduce redundant glUniform calls - New KRMesh format implemented, with support for importing BindPose matrices - Fixed bug that caused a duplicate "default_camera" node to be added rather than picking up an existing "default_camera" node imported from FBX. This enables animations to drive the camera correctly. - Implemented KRVector3::Scale - Implemented KRVector3::KRVector3(double *v);
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@@ -28,11 +28,11 @@
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varying mediump vec2 textureCoordinate;
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attribute vec4 vertex_position;
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attribute lowp vec4 vertex_uv;
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attribute lowp vec2 vertex_uv;
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uniform highp mat4 mvp_matrix; // mvp_matrix is the result of multiplying the model, view, and projection matrices
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void main()
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{
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gl_Position = /*mvp_matrix * */vertex_position;
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textureCoordinate = vertex_uv.xy;
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textureCoordinate = vertex_uv;
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}
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