Vertex data is now uploaded asynchronously, using staging buffers.
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@@ -694,6 +694,8 @@ void KRContext::doStreaming()
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device.streamStart();
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}
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// TODO - Ensure that each iteration does not exhaust the currently fixed 256MB staging buffer
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long streaming_start_frame = m_current_frame;
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long memoryRemaining = KRENGINE_GPU_MEM_TARGET;
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