Ambient Zones and Reverb Zones implemented and now working with Siren.
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@@ -58,7 +58,7 @@ public:
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int getChannelCount();
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int getFrameCount();
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float sample(int frame_offset, int frame_rate, int channel);
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void sample(int frame_offset, int frame_count, int channel, float *buffer, float amplitude);
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void sample(__int64_t frame_offset, int frame_count, int channel, float *buffer, float amplitude, bool loop);
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private:
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