Ambient Zones and Reverb Zones implemented and now working with Siren.
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165
KREngine/kraken/KRReverbZone.cpp
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165
KREngine/kraken/KRReverbZone.cpp
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//
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// KRReverbZone.cpp
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// KREngine
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//
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// Created by Kearwood Gilbert on 2012-12-06.
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// Copyright (c) 2012 Kearwood Software. All rights reserved.
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//
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#include "KRReverbZone.h"
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#include "KRContext.h"
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KRReverbZone::KRReverbZone(KRScene &scene, std::string name) : KRNode(scene, name)
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{
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m_reverb = "";
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m_reverb_gain = 1.0f;
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m_gradient_distance = 0.25f;
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}
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KRReverbZone::~KRReverbZone()
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{
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}
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std::string KRReverbZone::getElementName() {
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return "reverb_zone";
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}
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tinyxml2::XMLElement *KRReverbZone::saveXML( tinyxml2::XMLNode *parent)
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{
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tinyxml2::XMLElement *e = KRNode::saveXML(parent);
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e->SetAttribute("zone", m_zone.c_str());
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e->SetAttribute("sample", m_reverb.c_str());
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e->SetAttribute("gain", m_reverb_gain);
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e->SetAttribute("gradient", m_gradient_distance);
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return e;
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}
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void KRReverbZone::loadXML(tinyxml2::XMLElement *e)
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{
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KRNode::loadXML(e);
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m_zone = e->Attribute("zone");
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m_gradient_distance = 0.25f;
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if(e->QueryFloatAttribute("gradient", &m_gradient_distance) != tinyxml2::XML_SUCCESS) {
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m_gradient_distance = 0.25f;
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}
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m_reverb = e->Attribute("reverb");
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m_reverb_gain = 1.0f;
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if(e->QueryFloatAttribute("reverb_gain", &m_reverb_gain) != tinyxml2::XML_SUCCESS) {
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m_reverb_gain = 1.0f;
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}
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}
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std::string KRReverbZone::getReverb()
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{
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return m_reverb;
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}
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void KRReverbZone::setReverb(const std::string &reverb)
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{
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m_reverb = reverb;
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}
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float KRReverbZone::getReverbGain()
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{
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return m_reverb_gain;
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}
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void KRReverbZone::setReverbGain(float reverb_gain)
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{
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m_reverb_gain = reverb_gain;
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}
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std::string KRReverbZone::getZone()
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{
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return m_zone;
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}
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void KRReverbZone::setZone(const std::string &zone)
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{
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m_zone = zone;
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}
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void KRReverbZone::render(KRCamera *pCamera, std::vector<KRLight *> &lights, const KRViewport &viewport, KRNode::RenderPass renderPass)
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{
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KRNode::render(pCamera, lights, viewport, renderPass);
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bool bVisualize = false;
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if(renderPass == KRNode::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) {
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KRMat4 sphereModelMatrix = getModelMatrix();
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KRShader *pShader = getContext().getShaderManager()->getShader("visualize_overlay", pCamera, lights, 0, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, renderPass);
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if(getContext().getShaderManager()->selectShader(*pCamera, pShader, viewport, sphereModelMatrix, lights, 0, renderPass)) {
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// Enable additive blending
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GLDEBUG(glEnable(GL_BLEND));
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GLDEBUG(glBlendFunc(GL_ONE, GL_ONE));
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// Disable z-buffer write
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GLDEBUG(glDepthMask(GL_FALSE));
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// Enable z-buffer test
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GLDEBUG(glEnable(GL_DEPTH_TEST));
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GLDEBUG(glDepthFunc(GL_LEQUAL));
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GLDEBUG(glDepthRangef(0.0, 1.0));
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std::vector<KRMesh *> sphereModels = getContext().getModelManager()->getModel("__sphere");
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if(sphereModels.size()) {
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for(int i=0; i < sphereModels[0]->getSubmeshCount(); i++) {
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sphereModels[0]->renderSubmesh(i);
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}
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}
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// Enable alpha blending
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GLDEBUG(glEnable(GL_BLEND));
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GLDEBUG(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
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}
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}
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}
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float KRReverbZone::getGradientDistance()
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{
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return m_gradient_distance;
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}
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void KRReverbZone::setGradientDistance(float gradient_distance)
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{
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m_gradient_distance = gradient_distance;
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}
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KRAABB KRReverbZone::getBounds() {
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// Reverb zones always have a -1, -1, -1 to 1, 1, 1 bounding box
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return KRAABB(-KRVector3::One(), KRVector3::One(), getModelMatrix());
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}
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float KRReverbZone::getContainment(const KRVector3 &pos)
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{
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KRAABB bounds = getBounds();
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if(bounds.contains(pos)) {
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KRVector3 size = bounds.size();
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KRVector3 diff = pos - bounds.center();
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diff = diff * 2.0f;
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diff = KRVector3(diff.x / size.x, diff.y / size.y, diff.z / size.z);
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float d = diff.magnitude();
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if(m_gradient_distance <= 0.0f) {
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// Avoid division by zero
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d = d > 1.0f ? 0.0f : 1.0f;
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} else {
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d = (1.0f - d) / m_gradient_distance;
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d = KRCLAMP(d, 0.0f, 1.0f);
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}
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return d;
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} else {
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return 0.0f;
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}
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}
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