Refactor - rename KRDataBlock to mimir::Block
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@@ -37,7 +37,7 @@
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#include "KRShader.h"
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#include "KRContextObject.h"
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#include "KRDataBlock.h"
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#include "block.h"
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class KRUnknown;
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@@ -47,12 +47,12 @@ public:
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KRShaderManager(KRContext& context);
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virtual ~KRShaderManager();
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virtual KRResource* loadResource(const std::string& name, const std::string& extension, KRDataBlock* data) override;
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virtual KRResource* loadResource(const std::string& name, const std::string& extension, mimir::Block* data) override;
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virtual KRResource* getResource(const std::string& name, const std::string& extension) override;
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void add(KRShader* shader);
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KRShader* load(const std::string& name, const std::string& extension, KRDataBlock* data);
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KRShader* load(const std::string& name, const std::string& extension, mimir::Block* data);
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KRShader* get(const std::string& name, const std::string& extension);
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bool compileAll(KRBundle* outputBundle, KRUnknown* logResource);
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