diff --git a/KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.fsh b/KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.fsh index 3839980..625f602 100644 --- a/KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.fsh +++ b/KREngine/kraken_standard_assets_ios/Shaders/ObjectShader.fsh @@ -411,7 +411,7 @@ void main() #if ENABLE_RIM_COLOR == 1 lowp float rim = 1.0 - clamp(dot(normalize(eyeVec), normal), 0.0, 1.0); - gl_FragColor += vec4(rim_color, 1.0) * pow(rim, rim_power)); + gl_FragColor += vec4(rim_color, 1.0) * pow(rim, rim_power); #endif #if BONE_COUNT > 0