Removed camera downsampling functionality no longer in use. A more advanced postfx and compositor will be implemented instead.
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@@ -29,8 +29,6 @@
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// or implied, of Kearwood Gilbert.
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//
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uniform vec2 viewport_downsample;
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in vec4 vertex_position;
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in vec4 vertex_uv;
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@@ -39,5 +37,5 @@ out vec2 textureCoordinate;
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void main()
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{
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gl_Position = vertex_position;
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textureCoordinate = vertex_uv.xy * viewport_downsample.xy;
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textureCoordinate = vertex_uv.xy;
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}
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