Refactoring to rename uniform related functions and members to reflect that they are actually push constants after the Vulkan refactoring.

This commit is contained in:
2022-09-07 23:48:46 -07:00
parent 10f9c17cf1
commit e695bca3f9
9 changed files with 192 additions and 192 deletions

View File

@@ -157,9 +157,9 @@ void KRDirectionalLight::render(RenderInfo& ri)
info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_STRIP;
KRPipeline* pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
pShader->setUniform(KRPipeline::Uniform::light_direction_view_space, light_direction_view_space);
pShader->setUniform(KRPipeline::Uniform::light_color, m_color);
pShader->setUniform(KRPipeline::Uniform::light_intensity, m_intensity * 0.01f);
pShader->setPushConstant(KRPipeline::PushConstant::light_direction_view_space, light_direction_view_space);
pShader->setPushConstant(KRPipeline::PushConstant::light_color, m_color);
pShader->setPushConstant(KRPipeline::PushConstant::light_intensity, m_intensity * 0.01f);
pShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, getModelMatrix(), nullptr, &this_light, nullptr, ri.renderPass);
// Render a full screen quad