Refactoring to rename uniform related functions and members to reflect that they are actually push constants after the Vulkan refactoring.
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@@ -157,9 +157,9 @@ void KRDirectionalLight::render(RenderInfo& ri)
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info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_STRIP;
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KRPipeline* pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info);
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pShader->setUniform(KRPipeline::Uniform::light_direction_view_space, light_direction_view_space);
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pShader->setUniform(KRPipeline::Uniform::light_color, m_color);
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pShader->setUniform(KRPipeline::Uniform::light_intensity, m_intensity * 0.01f);
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pShader->setPushConstant(KRPipeline::PushConstant::light_direction_view_space, light_direction_view_space);
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pShader->setPushConstant(KRPipeline::PushConstant::light_color, m_color);
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pShader->setPushConstant(KRPipeline::PushConstant::light_intensity, m_intensity * 0.01f);
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pShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, getModelMatrix(), nullptr, &this_light, nullptr, ri.renderPass);
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// Render a full screen quad
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