Implemented punch-through / alpha tested material support, enabled with the "alpha_test true" in the material file.

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4064
This commit is contained in:
kearwood
2012-08-09 23:40:32 +00:00
parent 61027da1cf
commit e8ad725d45
11 changed files with 67 additions and 23 deletions

View File

@@ -144,7 +144,7 @@ void KRLight::render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &f
// Render light flare on transparency pass
KRShader *pShader = pContext->getShaderManager()->getShader("flare", pCamera, false, false, false, 0, false, false, false, false, false, false, false, renderPass);
KRShader *pShader = pContext->getShaderManager()->getShader("flare", pCamera, false, false, false, 0, false, false, false, false, false, false, false, false, renderPass);
pShader->bind(pCamera, matModelToView, mvpmatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, 0, renderPass);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_pFlareTexture->getName());