Fixed file type for fragment shader in project settings

This commit is contained in:
2013-01-16 18:21:17 -08:00
parent fb383c6970
commit e9b8706dee

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@@ -297,7 +297,7 @@
E414F9AB1694DA37000B3D58 /* KRUnknown.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; lineEnding = 0; name = KRUnknown.h; path = Classes/KRUnknown.h; sourceTree = "<group>"; xcLanguageSpecificationIdentifier = xcode.lang.objcpp; };
E416AA9816713749000F6786 /* KRAnimationCurveManager.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = KRAnimationCurveManager.h; path = Classes/KRAnimationCurveManager.h; sourceTree = "<group>"; };
E416AA9B1671375C000F6786 /* KRAnimationCurveManager.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = KRAnimationCurveManager.cpp; path = Classes/KRAnimationCurveManager.cpp; sourceTree = "<group>"; };
E41B841D16260C5600C7A771 /* sky_box.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; name = sky_box.fsh; path = Shaders/sky_box.fsh; sourceTree = "<group>"; };
E41B841D16260C5600C7A771 /* sky_box.fsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; name = sky_box.fsh; path = Shaders/sky_box.fsh; sourceTree = "<group>"; xcLanguageSpecificationIdentifier = xcode.lang.glsl; };
E41B842016260C6500C7A771 /* sky_box.vsh */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.glsl; name = sky_box.vsh; path = Shaders/sky_box.vsh; sourceTree = "<group>"; };
E428C2F11669610500A16EDF /* KRAnimationManager.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = KRAnimationManager.h; path = Classes/KRAnimationManager.h; sourceTree = "<group>"; };
E428C2F41669611600A16EDF /* KRAnimationManager.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = KRAnimationManager.cpp; path = Classes/KRAnimationManager.cpp; sourceTree = "<group>"; };