Implemented texture pre-streaming for lod swaps
--HG-- branch : nfb
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@@ -200,6 +200,8 @@ void KRAudioSource::queueBuffer()
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void KRAudioSource::render(KRCamera *pCamera, std::vector<KRPointLight *> &point_lights, std::vector<KRDirectionalLight *> &directional_lights, std::vector<KRSpotLight *>&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass)
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{
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if(m_lod_visible <= LOD_VISIBILITY_PRESTREAM) return;
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KRNode::render(pCamera, point_lights, directional_lights, spot_lights, viewport, renderPass);
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bool bVisualize = false;
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