Scene nodes now persist their order.
Implemented error handling and insertion logic for KRContext::createNode Refactored KRNode::m_childNodes to be a std::list rather than a std::set Added stub function, KRNode::createNode, which accepts a KrCreateNodeInfo structure
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@@ -109,10 +109,11 @@ typedef enum
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typedef enum
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{
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KR_SCENE_NODE_INSERT_BEFORE,
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KR_SCENE_NODE_INSERT_BEFORE = 0,
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KR_SCENE_NODE_INSERT_AFTER,
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KR_SCENE_NODE_INSERT_FIRST_CHILD,
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KR_SCENE_NODE_INSERT_LAST_CHILD,
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KR_SCENE_NODE_PREPEND_CHILD,
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KR_SCENE_NODE_APPEND_CHILD,
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KR_SCENE_NODE_INSERT_MAX_ENUM
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} KrSceneNodeInsertLocation;
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typedef int KrResourceMapIndex;
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