Scene nodes now persist their order.
Implemented error handling and insertion logic for KRContext::createNode Refactored KRNode::m_childNodes to be a std::list rather than a std::set Added stub function, KRNode::createNode, which accepts a KrCreateNodeInfo structure
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@@ -65,7 +65,8 @@ void smoke_load()
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KrCreateNodeInfo create_camera_info = { KR_STRUCTURE_TYPE_CREATE_NODE };
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res = KrInitNodeInfo(&create_camera_info.node, KR_STRUCTURE_TYPE_NODE_CAMERA);
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assert(res == KR_SUCCESS);
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create_camera_info.relativeNodeHandle = -1;
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create_camera_info.relativeNodeHandle = KR_NULL_HANDLE;
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create_camera_info.location = KR_SCENE_NODE_APPEND_CHILD;
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create_camera_info.newNodeHandle = kCameraNodeHandle;
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create_camera_info.sceneHandle = kSceneResourceHandle;
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create_camera_info.node.pName = "my_camera";
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