Removing OpenGL code related to textures
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@@ -43,7 +43,6 @@ public:
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virtual bool save(const std::string& path);
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virtual bool save(KRDataBlock& data);
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virtual void bind(GLuint texture_unit);
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virtual long getMemRequiredForSize(int max_dim);
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virtual void resetPoolExpiry(float lodCoverage, texture_usage_t textureUsage);
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