Implemented KRContext class to reduce the parameter count of method calls

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4041
This commit is contained in:
kearwood
2012-04-12 19:43:08 +00:00
parent 1c3ffa4d67
commit f847b89f5a
22 changed files with 295 additions and 186 deletions

View File

@@ -31,6 +31,7 @@
#include <iostream>
#import "KRInstance.h"
#import "KRContext.h"
#include <assert.h>
KRInstance::KRInstance(std::string instance_name, std::string model_name, const KRMat4 modelMatrix, std::string light_map) : KRNode(instance_name) {
@@ -64,16 +65,16 @@ KRMat4 &KRInstance::getModelMatrix() {
#if TARGET_OS_IPHONE
void KRInstance::render(KRCamera *pCamera, KRModelManager *pModelManager, KRBoundingVolume &frustrumVolume, KRMaterialManager *pMaterialManager, bool bRenderShadowMap, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRShaderManager *pShaderManager, KRTextureManager *pTextureManager) {
void KRInstance::render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &frustrumVolume, bool bRenderShadowMap, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers) {
if(m_pModel == NULL) {
m_pModel = pModelManager->getModel(m_model_name.c_str());
m_pModel = pContext->getModelManager()->getModel(m_model_name.c_str());
}
if(m_pModel != NULL && (getExtents(pModelManager).test_intersect(frustrumVolume) || bRenderShadowMap)) {
if(m_pModel != NULL && (getExtents(pContext).test_intersect(frustrumVolume) || bRenderShadowMap)) {
if(m_pLightMap == NULL && m_lightMap.size()) {
m_pLightMap = pTextureManager->getTexture(m_lightMap.c_str());
m_pLightMap = pContext->getTextureManager()->getTexture(m_lightMap.c_str());
}
if(cShadowBuffers == 0 && m_pLightMap && pCamera->bEnableLightMap && !bRenderShadowMap) {
@@ -97,19 +98,19 @@ void KRInstance::render(KRCamera *pCamera, KRModelManager *pModelManager, KRBoun
KRVector3 cameraPosObject = inverseModelMatrix.dot(cameraPosition);
KRVector3 lightDirObject = inverseModelMatrix.dot(lightDirection);
m_pModel->render(pCamera, pMaterialManager, bRenderShadowMap, mvpmatrix, cameraPosObject, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, pShaderManager, pTextureManager, m_pLightMap);
m_pModel->render(pCamera, pContext, bRenderShadowMap, mvpmatrix, cameraPosObject, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, m_pLightMap);
}
KRNode::render(pCamera, pModelManager, frustrumVolume, pMaterialManager, bRenderShadowMap, viewMatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, pShaderManager, pTextureManager);
KRNode::render(pCamera, pContext, frustrumVolume, bRenderShadowMap, viewMatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers);
}
#endif
void KRInstance::calcExtents(KRModelManager *pModelManager) {
KRNode::calcExtents(pModelManager);
void KRInstance::calcExtents(KRContext *pContext) {
KRNode::calcExtents(pContext);
if(m_pModel == NULL) {
m_pModel = pModelManager->getModel(m_model_name.c_str());
m_pModel = pContext->getModelManager()->getModel(m_model_name.c_str());
}
assert(m_pModel != NULL);