Implemented KRContext class to reduce the parameter count of method calls

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4041
This commit is contained in:
kearwood
2012-04-12 19:43:08 +00:00
parent 1c3ffa4d67
commit f847b89f5a
22 changed files with 295 additions and 186 deletions

View File

@@ -44,24 +44,18 @@
#include "KRVector3.h"
#import "KRShader.h"
#import "KRShaderManager.h"
#import "KRContext.h"
KRModel::KRModel(std::string name, std::string path, KRMaterialManager *pMaterialManager) {
KRModel::KRModel(std::string name, std::string path) {
m_name = name;
loadPack(path, pMaterialManager);
loadPack(path);
}
void KRModel::loadPack(std::string path, KRMaterialManager *pMaterialManager) {
void KRModel::loadPack(std::string path) {
m_materials.clear();
m_uniqueMaterials.clear();
m_pMesh = new KRMesh(KRResource::GetFileBase(path));
m_pMesh->loadPack(path);
vector<KRMesh::Submesh *> submeshes = m_pMesh->getSubmeshes();
for(std::vector<KRMesh::Submesh *>::iterator itr = submeshes.begin(); itr != submeshes.end(); itr++) {
KRMaterial *pMaterial = pMaterialManager->getMaterial((*itr)->szMaterialName);
m_materials.push_back(pMaterial);
m_uniqueMaterials.insert(pMaterial);
}
}
std::string KRModel::getName() {
@@ -73,7 +67,18 @@ KRModel::~KRModel() {
}
#if TARGET_OS_IPHONE
void KRModel::render(KRCamera *pCamera, KRMaterialManager *pMaterialManager, bool bRenderShadowMap, KRMat4 &mvpMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRShaderManager *pShaderManager, KRTextureManager *pTextureManager, KRTexture *pLightMap) {
void KRModel::render(KRCamera *pCamera, KRContext *pContext, bool bRenderShadowMap, KRMat4 &mvpMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRTexture *pLightMap) {
if(m_materials.size() == 0) {
vector<KRMesh::Submesh *> submeshes = m_pMesh->getSubmeshes();
for(std::vector<KRMesh::Submesh *>::iterator itr = submeshes.begin(); itr != submeshes.end(); itr++) {
KRMaterial *pMaterial = pContext->getMaterialManager()->getMaterial((*itr)->szMaterialName);
m_materials.push_back(pMaterial);
m_uniqueMaterials.insert(pMaterial);
}
}
KRMaterial *pPrevBoundMaterial = NULL;
int iPrevBuffer = -1;
char szPrevShaderKey[128];
@@ -99,7 +104,7 @@ void KRModel::render(KRCamera *pCamera, KRMaterialManager *pMaterialManager, boo
KRMaterial *pMaterial = m_materials[iSubmesh];
if(pMaterial != NULL && pMaterial == (*mat_itr)) {
pMaterial->bind(&pPrevBoundMaterial, szPrevShaderKey, pCamera, mvpMatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, pShaderManager, pTextureManager, pLightMap);
pMaterial->bind(&pPrevBoundMaterial, szPrevShaderKey, pCamera, mvpMatrix, cameraPosition, lightDirection, pShadowMatrices, shadowDepthTextures, cShadowBuffers, pContext, pLightMap);
m_pMesh->renderSubmesh(iSubmesh, &iPrevBuffer);
}
}