Implemented KRContext class to reduce the parameter count of method calls

--HG--
extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4041
This commit is contained in:
kearwood
2012-04-12 19:43:08 +00:00
parent 1c3ffa4d67
commit f847b89f5a
22 changed files with 295 additions and 186 deletions

View File

@@ -61,11 +61,11 @@ public:
#if TARGET_OS_IPHONE
void render(KRCamera *pCamera, KRModelManager *pModelManager, KRBoundingVolume &frustrumVolume, KRMaterialManager *pMaterialManager, bool bRenderShadowMap, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRShaderManager *pShaderManager, KRTextureManager *pTextureManager);
void render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &frustrumVolume, bool bRenderShadowMap, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers);
#endif
KRBoundingVolume getExtents(KRModelManager *pModelManager);
KRBoundingVolume getExtents(KRContext *pContext);
private:
KRNode *m_pRootNode;
KRBoundingVolume *m_pExtents;