Implemented KRContext class to reduce the parameter count of method calls
--HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4041
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@@ -61,11 +61,11 @@ public:
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#if TARGET_OS_IPHONE
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void render(KRCamera *pCamera, KRModelManager *pModelManager, KRBoundingVolume &frustrumVolume, KRMaterialManager *pMaterialManager, bool bRenderShadowMap, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers, KRShaderManager *pShaderManager, KRTextureManager *pTextureManager);
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void render(KRCamera *pCamera, KRContext *pContext, KRBoundingVolume &frustrumVolume, bool bRenderShadowMap, KRMat4 &viewMatrix, KRVector3 &cameraPosition, KRVector3 &lightDirection, KRMat4 *pShadowMatrices, GLuint *shadowDepthTextures, int cShadowBuffers);
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#endif
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KRBoundingVolume getExtents(KRModelManager *pModelManager);
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KRBoundingVolume getExtents(KRContext *pContext);
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private:
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KRNode *m_pRootNode;
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KRBoundingVolume *m_pExtents;
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