Implemented KROctree class to be used by upcoming occlusion culling and physics features
Refactored scene graph notification system structures to be owned by the KRScene object Merged Mike's changes --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4082
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@@ -16,7 +16,7 @@ class KRDirectionalLight : public KRLight {
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public:
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KRDirectionalLight(KRContext &context, std::string name);
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KRDirectionalLight(KRScene &scene, std::string name);
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virtual ~KRDirectionalLight();
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virtual std::string getElementName();
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