Implemented KROctree class to be used by upcoming occlusion culling and physics features
Refactored scene graph notification system structures to be owned by the KRScene object Merged Mike's changes --HG-- extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4082
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@@ -14,7 +14,7 @@
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#import "KRMat4.h"
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#import "KRResource.h"
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KRSkyBox::KRSkyBox(KRContext &context, std::string name) : KRNode(context, name)
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KRSkyBox::KRSkyBox(KRScene &scene, std::string name) : KRNode(scene, name)
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{
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m_frontTexture = "";
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m_backTexture = "";
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