From fa71fe6041fa250aa37427d50bbb355ac4832a72 Mon Sep 17 00:00:00 2001 From: "admin8onf@admin8onfs-pro.nfbonf.nfb.ca" Date: Thu, 10 Apr 2014 18:48:44 -0700 Subject: [PATCH] putting the hack back to remove the post rotation for the directional light.... obviously not fixed. --HG-- branch : nfb --- KREngine/kraken/KRResource+fbx.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/KREngine/kraken/KRResource+fbx.cpp b/KREngine/kraken/KRResource+fbx.cpp index 09e3ab1..66f1efe 100644 --- a/KREngine/kraken/KRResource+fbx.cpp +++ b/KREngine/kraken/KRResource+fbx.cpp @@ -926,7 +926,7 @@ void LoadNode(FbxScene* pFbxScene, KRNode *parent_node, FbxGeometryConverter *pG KRVector3 node_pre_rotation, node_post_rotation; if(rotation_active) { node_pre_rotation = KRVector3(pre_rotation[0], pre_rotation[1], pre_rotation[2]) / 180.0 * M_PI; - node_post_rotation = KRVector3(post_rotation[0], post_rotation[1], post_rotation[2]) / 180.0 * M_PI; + //node_post_rotation = KRVector3(post_rotation[0], post_rotation[1], post_rotation[2]) / 180.0 * M_PI; //&KRF HACK removing this line (above) to prevent the post rotation from corrupting the default light values; the FBX is importing a post rotation and setting it to -90 degrees } else { node_pre_rotation = KRVector3::Zero();