Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
Moved standard assets into bundles
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KREngine/kraken/KRModel.h
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KREngine/kraken/KRModel.h
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//
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// KRModel.h
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#include "KREngine-common.h"
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#ifndef KRMODEL_H
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#define KRMODEL_H
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#include "KRMesh.h"
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#include "KRMat4.h"
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#include "KRVector3.h"
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#include "KRModel.h"
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#include "KRCamera.h"
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#include "KRMeshManager.h"
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#include "KRNode.h"
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#include "KRContext.h"
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#include "KRMesh.h"
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#include "KRTexture.h"
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#include "KRBone.h"
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class KRModel : public KRNode {
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public:
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KRModel(KRScene &scene, std::string instance_name, std::string model_name, std::string light_map, float lod_min_coverage, bool receives_shadow, bool faces_camera);
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virtual ~KRModel();
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virtual std::string getElementName();
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virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent);
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virtual void render(KRCamera *pCamera, std::vector<KRLight *> &lights, const KRViewport &viewport, KRNode::RenderPass renderPass);
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bool hasTransparency();
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virtual KRAABB getBounds();
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private:
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std::vector<KRMesh *> m_models;
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std::map<KRMesh *, std::vector<KRBone *> > m_bones; // Outer std::map connects model to set of bones
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KRTexture *m_pLightMap;
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std::string m_lightMap;
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std::string m_model_name;
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float m_min_lod_coverage;
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void loadModel();
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bool m_receivesShadow;
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bool m_faces_camera;
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};
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#endif
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