Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
Moved standard assets into bundles
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116
KREngine/kraken/KRScene.h
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116
KREngine/kraken/KRScene.h
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//
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// KRScene.h
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// KREngine
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//
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// Copyright 2012 Kearwood Gilbert. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without modification, are
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// permitted provided that the following conditions are met:
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//
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// 1. Redistributions of source code must retain the above copyright notice, this list of
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// conditions and the following disclaimer.
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//
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// 2. Redistributions in binary form must reproduce the above copyright notice, this list
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// of conditions and the following disclaimer in the documentation and/or other materials
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// provided with the distribution.
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//
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// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
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// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// The views and conclusions contained in the software and documentation are those of the
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// authors and should not be interpreted as representing official policies, either expressed
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// or implied, of Kearwood Gilbert.
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//
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#ifndef KRSCENE_H
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#define KRSCENE_H
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#include "KREngine-common.h"
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#include "KRModel.h"
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#include "KRMat4.h"
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#include "KRMesh.h"
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#include "KRCamera.h"
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#include "KRMeshManager.h"
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#include "KRNode.h"
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#include "KROctree.h"
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class KRModel;
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class KRLight;
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using std::vector;
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class KRScene : public KRResource {
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public:
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KRScene(KRContext &context, std::string name);
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virtual ~KRScene();
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virtual std::string getExtension();
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virtual bool save(KRDataBlock &data);
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static KRScene *Load(KRContext &context, const std::string &name, KRDataBlock *data);
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KRNode *getRootNode();
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KRLight *getFirstLight();
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bool lineCast(const KRVector3 &v0, const KRVector3 &v1, KRHitInfo &hitinfo, unsigned int layer_mask);
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bool rayCast(const KRVector3 &v0, const KRVector3 &dir, KRHitInfo &hitinfo, unsigned int layer_mask);
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void renderFrame(float deltaTime);
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void render(KRCamera *pCamera, std::map<KRAABB, int> &visibleBounds, const KRViewport &viewport, KRNode::RenderPass renderPass, bool new_frame);
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void render(KROctreeNode *pOctreeNode, std::map<KRAABB, int> &visibleBounds, KRCamera *pCamera, std::vector<KRLight *> lights, const KRViewport &viewport, KRNode::RenderPass renderPass, std::vector<KROctreeNode *> &remainingOctrees, std::vector<KROctreeNode *> &remainingOctreesTestResults, std::vector<KROctreeNode *> &remainingOctreesTestResultsOnly, bool bOcclusionResultsPass, bool bOcclusionTestResultsOnly);
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void notify_sceneGraphCreate(KRNode *pNode);
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void notify_sceneGraphDelete(KRNode *pNode);
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void notify_sceneGraphModify(KRNode *pNode);
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void physicsUpdate(float deltaTime);
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void addDefaultLights();
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KRAABB getRootOctreeBounds();
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private:
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KRNode *m_pRootNode;
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KRLight *m_pFirstLight;
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std::set<KRNode *> m_newNodes;
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std::set<KRNode *> m_modifiedNodes;
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std::set<KRNode *> m_physicsNodes;
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KROctree m_nodeTree;
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void updateOctree();
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std::string m_skyBoxName;
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public:
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template <class T> T *find()
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{
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if(m_pRootNode) return m_pRootNode->find<T>();
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return NULL;
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}
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template <class T> T *find(const std::string &name)
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{
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if(m_pRootNode) return m_pRootNode->find<T>(name);
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return NULL;
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}
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};
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#endif
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