Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
Moved standard assets into bundles
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51
KREngine/kraken/KRSpotLight.cpp
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51
KREngine/kraken/KRSpotLight.cpp
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//
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// KRSpotLight.cpp
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// KREngine
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//
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// Created by Kearwood Gilbert on 12-04-05.
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// Copyright (c) 2012 Kearwood Software. All rights reserved.
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//
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#include "KREngine-common.h"
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#include "KRSpotLight.h"
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KRSpotLight::KRSpotLight(KRScene &scene, std::string name) : KRLight(scene, name)
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{
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}
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KRSpotLight::~KRSpotLight()
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{
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}
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std::string KRSpotLight::getElementName() {
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return "spot_light";
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}
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tinyxml2::XMLElement *KRSpotLight::saveXML( tinyxml2::XMLNode *parent)
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{
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tinyxml2::XMLElement *e = KRLight::saveXML(parent);
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e->SetAttribute("inner_angle", m_innerAngle);
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e->SetAttribute("outer_angle", m_outerAngle);
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return e;
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}
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void KRSpotLight::loadXML(tinyxml2::XMLElement *e) {
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KRLight::loadXML(e);
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e->QueryFloatAttribute("inner_angle", &m_innerAngle);
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e->QueryFloatAttribute("outer_angle", &m_outerAngle);
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}
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float KRSpotLight::getInnerAngle() {
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return m_innerAngle;
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}
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float KRSpotLight::getOuterAngle() {
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return m_outerAngle;
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}
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void KRSpotLight::setInnerAngle(float innerAngle) {
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m_innerAngle = innerAngle;
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}
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void KRSpotLight::setOuterAngle(float outerAngle) {
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m_outerAngle = outerAngle;
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}
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