Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.

Moved standard assets into bundles
This commit is contained in:
2013-01-31 02:16:47 -08:00
parent 291461d912
commit ff63061722
199 changed files with 937 additions and 457 deletions

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//
// KRTextureCube.cpp
// KREngine
//
// Copyright 2012 Kearwood Gilbert. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification, are
// permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this list of
// conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice, this list
// of conditions and the following disclaimer in the documentation and/or other materials
// provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED
// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
// FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// The views and conclusions contained in the software and documentation are those of the
// authors and should not be interpreted as representing official policies, either expressed
// or implied, of Kearwood Gilbert.
//
#include "KRTextureCube.h"
#include "KRTexture2D.h"
#include "KRContext.h"
KRTextureCube::KRTextureCube(KRContext &context, std::string name) : KRTexture(context, name)
{
m_max_lod_max_dim = 2048;
m_min_lod_max_dim = 64;
for(int i=0; i<6; i++) {
std::string faceName = getName() + SUFFIXES[i];
KRTexture2D *faceTexture = (KRTexture2D *)getContext().getTextureManager()->getTexture(faceName.c_str());
if(faceTexture) {
if(faceTexture->getMaxMipMap() < m_max_lod_max_dim) m_max_lod_max_dim = faceTexture->getMaxMipMap();
if(faceTexture->getMinMipMap() > m_min_lod_max_dim) m_min_lod_max_dim = faceTexture->getMinMipMap();
}
}
}
KRTextureCube::~KRTextureCube()
{
}
bool KRTextureCube::createGLTexture(int lod_max_dim)
{
m_current_lod_max_dim = 0;
GLDEBUG(glGenTextures(1, &m_iHandle));
if(m_iHandle == 0) {
return false;
}
GLDEBUG(glBindTexture(GL_TEXTURE_CUBE_MAP, m_iHandle));
bool bMipMaps = false;
for(int i=0; i<6; i++) {
std::string faceName = getName() + SUFFIXES[i];
KRTexture2D *faceTexture = (KRTexture2D *)getContext().getTextureManager()->getTexture(faceName.c_str());
if(faceTexture) {
if(faceTexture->hasMipmaps()) bMipMaps = true;
faceTexture->uploadTexture(TARGETS[i], lod_max_dim, m_current_lod_max_dim, m_textureMemUsed);
}
}
if(bMipMaps) {
GLDEBUG(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
} else {
// GLDEBUG(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
GLDEBUG(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
GLDEBUG(glGenerateMipmap(GL_TEXTURE_CUBE_MAP));
}
return true;
}
long KRTextureCube::getMemRequiredForSize(int max_dim)
{
int target_dim = max_dim;
if(target_dim < m_min_lod_max_dim) target_dim = m_min_lod_max_dim;
long memoryRequired = 0;
for(int i=0; i<6; i++) {
std::string faceName = getName() + SUFFIXES[i];
KRTexture2D *faceTexture = (KRTexture2D *)getContext().getTextureManager()->getTexture(faceName.c_str());
if(faceTexture) {
memoryRequired += faceTexture->getMemRequiredForSize(target_dim);
}
}
return memoryRequired;
}
void KRTextureCube::resetPoolExpiry()
{
KRTexture::resetPoolExpiry();
for(int i=0; i<6; i++) {
std::string faceName = getName() + SUFFIXES[i];
KRTexture2D *faceTexture = (KRTexture2D *)getContext().getTextureManager()->getTexture(faceName.c_str());
if(faceTexture) {
faceTexture->resetPoolExpiry(); // Ensure that side of cube maps do not expire from the texture pool prematurely, as they are referenced indirectly
}
}
}
void KRTextureCube::bind()
{
GLuint handle = getHandle();
GLDEBUG(glBindTexture(GL_TEXTURE_CUBE_MAP, handle));
if(handle) {
GLDEBUG(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
GLDEBUG(glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
}
}
std::string KRTextureCube::getExtension()
{
return ""; // Cube maps are just references; there are no files to output
}
bool KRTextureCube::save(const std::string &path)
{
return true; // Cube maps are just references; there are no files to output
}
bool KRTextureCube::save(KRDataBlock &data)
{
return true; // Cube maps are just references; there are no files to output
}