Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
Moved standard assets into bundles
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KREngine/kraken/KRTexturePVR.h
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40
KREngine/kraken/KRTexturePVR.h
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//
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// KRTexturePVR.h
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// KREngine
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//
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// Created by Kearwood Gilbert on 2012-10-23.
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// Copyright (c) 2012 Kearwood Software. All rights reserved.
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//
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#ifndef KRTEXTUREPVR_H
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#define KRTEXTUREPVR_H
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#include "KRTexture2D.h"
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class KRTexturePVR : public KRTexture2D
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{
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public:
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KRTexturePVR(KRContext &context, KRDataBlock *data, std::string name);
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virtual ~KRTexturePVR();
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virtual std::string getExtension();
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bool uploadTexture(GLenum target, int lod_max_dim, int ¤t_lod_max_dim, long &textureMemUsed);
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virtual long getMemRequiredForSize(int max_dim);
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protected:
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uint32_t m_iWidth;
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uint32_t m_iHeight;
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GLenum m_internalFormat;
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bool m_bHasAlpha;
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struct dataBlockStruct {
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void *start;
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uint32_t length;
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};
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std::list<dataBlockStruct> m_blocks;
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};
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#endif
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