Logo
Explore Help
Sign In
kraken_engine/kraken
1
0
Fork 0
You've already forked kraken
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
741 Commits 1 Branch 3 Tags
00eeb8bcb4a6457b83880028ab661194f504c256
Commit Graph

9 Commits

Author SHA1 Message Date
Kearwood Gilbert
00eeb8bcb4 KRPipeline's are now created with the passed in KRMesh::model_format_t 2022-02-28 22:04:24 -08:00
Kearwood Gilbert
4cb3566906 Test shader now using vertex buffer. Fixed CMake script so that shaders are now recompiled and re-bundled without having to re-building Kraken SDK. 2022-02-28 21:27:25 -08:00
Kearwood Gilbert
3c948e2337 WIP Vulkan Refactoring and reflection driven vertex attribute binding 2022-02-27 22:10:17 -08:00
Kearwood Gilbert
d69699230a Updated HEaders 2021-08-16 16:35:36 -07:00
Kearwood Gilbert
09b9841c03 Vulkan triangle!
Switched to Vulkan 1.1 GLSL dialect
Added vulkan test shader
Implemented test render thread function
2021-08-12 23:29:45 -07:00
kearwood
ce7ecbdd9a Compiling shaders to SPIR-V 1.5
WIP Vulkan Pipeline initialization
2021-08-10 20:13:32 -07:00
Kearwood Gilbert
76b7e64ae6 Fixed KRDatablock::Append where the data was not expanded correctly to concatenate a std::String. Converted sprite shader. Adjusted Spirv compile logging. 2020-12-30 18:24:36 -08:00
Kearwood Gilbert
21ca133e30 Removed old shaders and asset folders 2019-12-01 16:38:50 -08:00
Kearwood Gilbert
9f71c278ea Imported glslang library. Refactoring shader manager. 2019-12-01 15:49:49 -08:00
Powered by Gitea Version: 1.25.3 Page: 38ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API