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7a0b8cab34
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Vulkan Refacatoring - Updated CMake project to no longer link OpenGL libraries
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2022-09-21 18:22:26 -07:00 |
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fa678505b7
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Removed commented CMake lines for GLAD module
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2022-09-21 18:20:36 -07:00 |
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9f93941b1f
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Removed GLAD git module
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2022-09-21 18:20:11 -07:00 |
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4be16e3ddc
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Removed GLAD from CMake project
Replaced GL integer and size typedefs with native types.
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2022-09-21 18:18:13 -07:00 |
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d3912a9ffe
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Vulkan refactoring - Replaced GLint with int.
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2022-09-21 17:59:23 -07:00 |
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ecb1c8a50f
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Removed OpenGL defines from KREngine-common.h
Replaced GLDEBUG macro with an assert so code will stop when it hits OpenGL code yet to be refactored to Vulkan.
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2022-09-21 17:53:06 -07:00 |
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2a36e6a11e
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Re-enable camera sky box draw call
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2022-09-21 01:13:16 -07:00 |
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4c8b8d5d35
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Eliminated KRTexture::getHandle
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2022-09-21 01:02:56 -07:00 |
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5219cf0ba7
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Enabled draw call for debug text overlay
Vertically flipped debug text character sampling from font texture.
Debug text overlay pass now functioning in Vulkan
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2022-09-21 00:59:31 -07:00 |
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6b93fcbf87
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Eliminated unused variable
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2022-09-21 00:29:05 -07:00 |
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73166ff8aa
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Refactoring, eliminated DescriptorSetInfo.query, merging into DescriptorSetInfo.bindings
Implemented KRPipeline::setImageBinding
Added stub function KRPipeline::updateDescriptorBinding
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2022-09-21 00:27:15 -07:00 |
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96ea71852f
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Implemented logic in KRPipeline to update descriptor sets.
Implemented KRTexture::getFullImageView
Implemented KRTexture::getImage
Create stub function, KRUniformBuffer::getBuffer
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2022-09-21 00:11:48 -07:00 |
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3ba80b1dd8
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Implemented KRPipeline::bindDescriptorSets
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2022-09-20 19:02:54 -07:00 |
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3df8433205
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Added KRPipeline::updateDescriptorSets
WIP creating and updating descriptor sets for KRPipeline binding.
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2022-09-20 18:54:01 -07:00 |
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5ab035b076
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Implemented KRDevice::createDescriptorSets
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2022-09-20 18:23:45 -07:00 |
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ee091aa1fe
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KRDevice now allocates a global descriptor pool per each device.
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2022-09-20 18:12:18 -07:00 |
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a3ee2845d1
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Vulkan refactoring - Removed OpenGL state mirroring code
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2022-09-19 00:14:42 -07:00 |
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3376f3e4be
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Vulkan Refactoring - Eliminated KRTextureManager::_setActiveTexture and KRTextureManager::m_iActiveTexture
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2022-09-19 00:07:41 -07:00 |
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d50b7f7831
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Vulkan Refactoring - Eliminated KRTextureManager::m_boundTextures and KRTextureManager::m_boundTextureHandles
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2022-09-19 00:04:03 -07:00 |
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be6c3a148e
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Vulkan Refactoring - Updated KRTextureManager::selectTexture call sites to use KRShader::setImageBinding
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2022-09-18 23:59:08 -07:00 |
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9a84a3a07b
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Removed unused texture sampler binding for dust_particle shader
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2022-09-18 23:28:28 -07:00 |
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f4bd0d6340
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Removing OpenGL code related to textures
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2022-09-18 23:19:30 -07:00 |
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8306202cf1
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WIP Creating structures in KRPipeline to cache descriptor set binding reflection data.
Added stub function, KRPipeline::setImageBinding
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2022-09-15 20:33:41 -07:00 |
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183f7057e2
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Added KRPipeline::StageInfo to hold cached SPV reflection information used for dynamic descriptor set and push constant binding.
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2022-09-15 20:10:25 -07:00 |
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327167c9b1
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Expanded KRSurface::m_imageAvailableSemaphores and m_renderFinishedSemaphores to have one semaphore per frame in flight. (Missed files in prior commit)
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2022-09-15 19:20:10 -07:00 |
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cc4efe34e1
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kMaxGraphicsCommandBuffers is now initialized to KRENGINE_MAX_FRAMES_IN_FLIGHT rather than using a magic number.
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2022-09-15 19:18:54 -07:00 |
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4d0158c0ec
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Added KRSurface::m_inFlightFences.
Now properly handling multiple frames in flight and waiting on fences when the CPU catches up.
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2022-09-15 00:26:23 -07:00 |
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478669ed81
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Expanded KRSurface::m_imageAvailableSemaphores and m_renderFinishedSemaphores to have one semaphore per frame in flight.
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2022-09-14 23:59:52 -07:00 |
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5b70ce077d
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Add KRENGINE_MAX_FRAMES_IN_FLIGHT constant
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2022-09-14 23:41:03 -07:00 |
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9b46917171
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Added requirement for Vulkan SPV_EXT_descriptor_indexing extension.
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2022-09-13 18:18:37 -07:00 |
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5ffc3d9b9b
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Refactor - DescriptorSet and DescriptorManager are now UniformBuffer and UniformBufferManager.
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2022-09-13 18:18:25 -07:00 |
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175c4e2008
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Add KRDescriptorManager and KRDescriptorSet classes with stub functions.
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2022-09-13 17:31:41 -07:00 |
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5ed6b8eccd
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Push constants are now supported for all stages.
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2022-09-09 00:38:46 -07:00 |
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aeaed68efb
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Moved ShaderStage to KRShader and expanded to include all stages.
Added mapping functions, getShaderStageFromExtension and getShaderStageFlagBitsFromShaderStage.
KRShader::m_stage is now typed as ShaderStage.
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2022-09-09 00:36:22 -07:00 |
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f20f7f73d6
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Centralized shader file sub-extension to shader stage mapping to KRShader.
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2022-09-08 23:58:24 -07:00 |
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e695bca3f9
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Refactoring to rename uniform related functions and members to reflect that they are actually push constants after the Vulkan refactoring.
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2022-09-07 23:48:46 -07:00 |
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10f9c17cf1
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Now initializing VkDescriptorSetLayout for each pipeline using SPV reflection.
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2022-09-07 22:33:07 -07:00 |
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0d848bd53b
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Now using more VkSamplerCreateInfo for hash generation.
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2022-09-07 22:32:37 -07:00 |
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414ec8ca81
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Removed no longer relevant comment.
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2022-08-30 00:38:10 -07:00 |
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8594c7d4b1
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Implemented KRSampler::destroy
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2022-08-30 00:30:22 -07:00 |
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6682cbdedd
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Implemented KRSampler::createSamplers
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2022-08-30 00:18:47 -07:00 |
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0e5fee2d80
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Implemented KRSampler::getSampler
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2022-08-29 23:59:02 -07:00 |
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e318a5b4aa
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Added KRSamplerManager::DEFAULT_CLAMPED_SAMPLER and DEFAULT_WRAPPING_SAMPLER
Added KRSamplerManager::init
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2022-08-25 00:00:55 -07:00 |
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191167f9d3
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Added KRSamplerManager::destroy()
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2022-08-19 20:10:03 -07:00 |
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9f245a9765
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Implemented KRSamplerManager
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2022-08-19 20:02:11 -07:00 |
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5c75dc754a
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Fix build issue, removed unneeded stub function.
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2022-08-18 19:05:24 -07:00 |
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42e8365751
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Added KRSampler and KRSamplerManager classes. Marked stub functions to be implemented.
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2022-08-18 17:57:11 -07:00 |
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cef2372ce8
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Modernization - KRMesh::Submesh::vbo_data_blocks is now a vector<shared_ptr>.
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2022-08-17 01:56:01 -07:00 |
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2391ed9785
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Modernization - KRMesh::m_submeshes now contains KRMesh::Submesh objects rather than pointers. Insertion done with emplace.
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2022-08-16 20:08:30 -07:00 |
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2085908017
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Added KRShaderManager::Includer
Now able to include shaders from other shaders with GL_GOOGLE_include_directive.
Added vulkan_test_include.glsl and included it from vulkan_test.vert.
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2022-08-15 19:48:59 -07:00 |
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