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6a56c9ebfe
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Added Vulkan versions of KRVBOData::bind and KRPipeline::bind
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2022-02-28 01:07:32 -08:00 |
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df344d0d7b
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Vertex attributes are now bound automatically to shaders using spirv reflection.
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2022-02-27 23:51:29 -08:00 |
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817cd32044
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WIP Vulkan Pipeline refactoring
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2021-08-16 22:04:02 -07:00 |
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d69699230a
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Updated HEaders
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2021-08-16 16:35:36 -07:00 |
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1114210039
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Create Vulkan semaphores for swapchain synchronization
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2021-08-12 22:40:40 -07:00 |
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3fff761bca
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Creating Vulkan framebufffers
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2021-08-12 19:51:47 -07:00 |
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12e476dc81
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Surface handles are now indirect.
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2021-08-12 00:45:57 -07:00 |
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95a506e6bf
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Refactor Vulkan initialization, support multi-GPU
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2021-08-11 17:46:26 -07:00 |
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348ba3270b
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Reverted to SPIR-V 1.3
WIP Pipeline initialization
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2021-08-11 01:11:52 -07:00 |
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ce7ecbdd9a
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Compiling shaders to SPIR-V 1.5
WIP Vulkan Pipeline initialization
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2021-08-10 20:13:32 -07:00 |
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9f71c278ea
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Imported glslang library. Refactoring shader manager.
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2019-12-01 15:49:49 -08:00 |
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