cc5c698b13
Updated to FBX SDK 2014.2
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Nodes in the FBX file starting with so_ will no longer be decorated with fbx_##_ prefixes.
Updated import pipeline for compatibility with C++11
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branch : nfb
2013-11-23 12:16:31 -08:00
7f09dae997
Synced up with default branch
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--HG--
branch : nfb
2013-11-16 16:27:23 -08:00
8b29ffab69
Asynchronous streaming and memory management improvements in progress.
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--HG--
branch : async_streaming
2013-11-16 02:34:18 -08:00
05626214d4
Asynchronous streaming and memory management improvements in progress.
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--HG--
branch : async_streaming
2013-11-09 16:08:08 -08:00
48d3a6a2c8
Asynchronous streaming and memory management improvements in progress.
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--HG--
branch : async_streaming
2013-11-02 16:27:24 -07:00
06436d72f5
Asynchronous streaming and memory management improvements in progress.
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--HG--
branch : async_streaming
2013-11-02 01:08:51 -07:00
ab808fc3e1
Asynchronous streaming and memory management improvements in progress.
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--HG--
branch : async_streaming
2013-11-01 23:17:04 -07:00
4dddec7f85
Asynchronous streaming and memory management improvements in progress.
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Note: This branch is unstable
--HG--
branch : async_streaming
2013-10-06 18:56:23 -07:00
e42eeb5392
Fixed bug in FBX import toolchain that caused incorrect transparency values to be set on materials.
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Optimization for packing of index data into VBO's in progress.
2013-05-06 19:33:51 -07:00
ff63061722
Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
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Moved standard assets into bundles
2013-01-31 02:16:47 -08:00