40adbcd7fc
Switched from libstdc++ to libc++
2013-03-15 15:28:14 -07:00
e30f90cc66
Ambient Zones and Reverb Zones implemented and now working with Siren.
2013-02-28 19:09:27 -08:00
652bd59882
Replaced KRReverbZone with KRAmbientSphere, to support Siren audio engine reverb zones
2013-02-28 12:04:52 -08:00
0db5f91796
Siren audio engine in progress - Implementing Impulse-Response based reverb
2013-02-15 15:13:48 -08:00
743955fbe0
Siren audio engine in progress
...
Added HRTF (Kemar) samples for 3d spatialization
Exposed frame buffer width and height for camera renderFrame calls.
Fixed a bug that caused objects containing a mixture of both opaque and transparent materials to be rendered entirely in the transparent render pass. Now the sub meshes are evaluated independently.
2013-02-08 17:28:17 -08:00
bbaa1e4d9f
Siren audio engine in progress
2013-02-07 01:02:39 -08:00
76116f4cc3
Audio initialization is now delayed until rendering begins.
...
Disabled reverb and headphone spatialization, as they are currently broken in IOS 6.0-6.1
2013-02-02 23:58:08 -08:00
232fadce11
Corrected build issues on OSX, due to incorrectly configured prefix header.
2013-02-01 15:55:00 -08:00
ff63061722
Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
...
Moved standard assets into bundles
2013-01-31 02:16:47 -08:00