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8414c1c0bb
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Added GPU debug label for shader modules
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2022-02-13 21:25:57 -08:00 |
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7166a21b81
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Added GPU debug labels for vertex and index buffers with VK_EXT_debug_utils
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2022-02-07 23:38:57 -08:00 |
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227a2acaf4
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Now copying vertex and index buffers to GPUs
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2022-01-22 01:58:06 -08:00 |
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100ab0d3de
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KRDeviceManager::getDeviceInfo refactored to KRDeviceManager::getDevice, and now returns a unique_ptr.
Now freeing vertex and index buffers.
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2022-01-22 01:32:32 -08:00 |
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ad596a82f9
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WIP Index and Vertex buffer allocation
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2022-01-22 01:01:08 -08:00 |
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0330d5b4fe
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Commented out now broken Mesh loading OpenGL code. (Vulkan refactoring WIP)
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2022-01-21 23:38:36 -08:00 |
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d093cc6f96
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Removed KRMeshManager's first-frame hackery for loading static meshes. They now load systematically.
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2022-01-21 23:32:00 -08:00 |
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739111ed2d
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Creating VmaAllocator object for each Vulkan device.
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2022-01-15 03:34:41 -08:00 |
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2df55cf31c
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Eliminated KRContext::KRENGINE_MAX_SHADER_HANDLES
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2022-01-15 02:25:13 -08:00 |
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a178ed8bcc
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Hard-coded dummy values for streamer thread configuration. (To be replaced after Vulkan conversion)
Eliminated KRContext::KRENGINE_MAX_SHADER_HANDLES
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2022-01-15 02:24:08 -08:00 |
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1053eb487c
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Imported Vulkan Memory Allocator submodule
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2022-01-14 18:37:14 -08:00 |
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3a06069184
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Kraken tests now use hidpi aware windows
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2021-08-18 01:20:00 -07:00 |
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e485518227
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Add explicit surface resize detection and handle window minimize.
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2021-08-18 00:58:42 -07:00 |
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2102faf4e5
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Recreating swap chain when invalidated
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2021-08-18 00:41:31 -07:00 |
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42717276b5
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Starting streamer thread
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2021-08-17 01:49:30 -07:00 |
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e046c1638a
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Remove dead code
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2021-08-17 01:30:15 -07:00 |
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f0b8dbbac5
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Remove dead code
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2021-08-17 01:25:53 -07:00 |
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fc55a5d490
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Session owned managers are now using std::unique_ptr
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2021-08-17 01:22:18 -07:00 |
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5d0a4bc9d2
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Remove commented code
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2021-08-17 00:38:11 -07:00 |
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a3fc0d84d4
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Implemented KRDeviceManager
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2021-08-17 00:20:56 -07:00 |
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f6b3845057
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Added KRSurfaceManager
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2021-08-16 23:36:05 -07:00 |
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212cea794f
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Created KRPresentationThread
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2021-08-16 22:52:26 -07:00 |
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817cd32044
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WIP Vulkan Pipeline refactoring
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2021-08-16 22:04:02 -07:00 |
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0e2bd45b7f
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Surface initialization and destruction moved to KRSurface
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2021-08-16 19:51:15 -07:00 |
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61a83dd28d
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Vulkan device initialization moved to KRDevice
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2021-08-16 18:25:03 -07:00 |
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748bd56b37
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KRDevice refactoring WIP
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2021-08-16 16:50:05 -07:00 |
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d69699230a
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Updated HEaders
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2021-08-16 16:35:36 -07:00 |
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67ebb49d02
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Update hydra
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2021-08-16 16:34:21 -07:00 |
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f8950ffc55
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Added KRSurface to its own file.
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2021-08-16 15:49:54 -07:00 |
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92e7dec2fa
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Refactored SurfaceInfo to KRSurface and DeviceInfo to KRDevice. Created new files for KRSurface and KRDevice.
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2021-08-16 15:49:17 -07:00 |
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09b9841c03
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Vulkan triangle!
Switched to Vulkan 1.1 GLSL dialect
Added vulkan test shader
Implemented test render thread function
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2021-08-12 23:29:45 -07:00 |
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1114210039
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Create Vulkan semaphores for swapchain synchronization
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2021-08-12 22:40:40 -07:00 |
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0285e734bc
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Allocate Vulkan command buffers
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2021-08-12 21:45:41 -07:00 |
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9bc30e6937
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Create vulkan command pools
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2021-08-12 21:31:20 -07:00 |
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3fff761bca
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Creating Vulkan framebufffers
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2021-08-12 19:51:47 -07:00 |
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12e476dc81
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Surface handles are now indirect.
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2021-08-12 00:45:57 -07:00 |
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4d79896b76
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Introduced KrSurfaceMapIndex type, to decouple API from internal surface indices.
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2021-08-11 18:02:04 -07:00 |
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95a506e6bf
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Refactor Vulkan initialization, support multi-GPU
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2021-08-11 17:46:26 -07:00 |
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348ba3270b
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Reverted to SPIR-V 1.3
WIP Pipeline initialization
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2021-08-11 01:11:52 -07:00 |
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e3501544db
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WIP Initialize PIpelines
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2021-08-11 00:25:38 -07:00 |
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ce7ecbdd9a
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Compiling shaders to SPIR-V 1.5
WIP Vulkan Pipeline initialization
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2021-08-10 20:13:32 -07:00 |
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8b59c5c382
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Create presentation thread
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2021-08-10 17:57:13 -07:00 |
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7965da421c
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hello_cube project now has its own asset bundle and runs without arguments
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2021-08-10 00:49:34 -07:00 |
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831cf2d1c5
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Fix warnings
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2021-08-09 19:47:19 -07:00 |
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cb43ee1b5a
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Bump CMake
Update project for VS2020
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2021-08-09 19:42:12 -07:00 |
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a5d18962d3
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Updated Hydra
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2021-08-09 19:27:43 -07:00 |
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f1fb41a29c
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Vulkan Shader Module initialization
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2021-05-02 21:08:14 -07:00 |
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2385a19926
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Implement GPU auto selection, preferring discrete over integrated
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2021-05-02 18:31:53 -07:00 |
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76b7e64ae6
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Fixed KRDatablock::Append where the data was not expanded correctly to concatenate a std::String. Converted sprite shader. Adjusted Spirv compile logging.
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2020-12-30 18:24:36 -08:00 |
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75d3f019ae
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Spirv binaries are now compiled into the standard asset bundle
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2020-12-30 17:03:18 -08:00 |
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