3928e247eb
Added default __white material to standard assets bundle.
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Assigned default __white material to all standard asset meshes.
Enabled models to be loaded prior to their referenced materials.
Refactored ObjectShader glsl for Vulkan use.
2024-09-22 19:20:45 -07:00
2085908017
Added KRShaderManager::Includer
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Now able to include shaders from other shaders with GL_GOOGLE_include_directive.
Added vulkan_test_include.glsl and included it from vulkan_test.vert.
2022-08-15 19:48:59 -07:00
d5635a4996
Converted debug_font shader to Vulkan glsl
2022-07-08 22:20:03 -07:00
09b9841c03
Vulkan triangle!
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Switched to Vulkan 1.1 GLSL dialect
Added vulkan test shader
Implemented test render thread function
2021-08-12 23:29:45 -07:00
76b7e64ae6
Fixed KRDatablock::Append where the data was not expanded correctly to concatenate a std::String. Converted sprite shader. Adjusted Spirv compile logging.
2020-12-30 18:24:36 -08:00
9f71c278ea
Imported glslang library. Refactoring shader manager.
2019-12-01 15:49:49 -08:00