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877b4b9bb7
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Implemented KRTriangle3 class.
Implemented swept sphere - mesh intersection testing / sphereCast functionality. - Not yet fully tested or optimized.
--HG--
branch : nfb
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2014-02-13 00:36:54 -08:00 |
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79abdd98d0
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Implemented rim_light and rim_power shader parameters, enabling outlining of objects on a per-model basis.
Will need to later refactor to allow for a more scalable means of adding per-model shader attributes.
--HG--
branch : nfb
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2013-12-05 01:09:31 -08:00 |
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30f39ea19f
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Corrected lighting model for transparent surfaces. Reflections and specular are no longer masked by the alpha channel.
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2013-05-02 13:32:36 -07:00 |
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09f6c3362d
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Fixed bugs in RayCast routines, which resulted in incorrect hit test results for scaled or rotated collision meshes.
Added implementation to stub function , KRAABB::intersectsRay, to enable performance boost for RayCast routines
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2013-05-01 15:07:27 -07:00 |
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b7b9bedf14
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Implemented collider visualization to aid in debugging navigation issues.
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2013-05-01 12:32:16 -07:00 |
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ff63061722
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Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
Moved standard assets into bundles
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2013-01-31 02:16:47 -08:00 |
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