Commit Graph

5 Commits

Author SHA1 Message Date
896311f0ac KTX Texture compression fixed for opaque textures without an alpha channel.
KTX Texture mipmaps now loading correctly.

--HG--
extra : source : 35ac38101008024955ffa4d4c6e66f8e5be026a2
2014-01-04 03:36:56 -08:00
79abdd98d0 Implemented rim_light and rim_power shader parameters, enabling outlining of objects on a per-model basis.
Will need to later refactor to allow for a more scalable means of adding per-model shader attributes.

--HG--
branch : nfb
2013-12-05 01:09:31 -08:00
cfa1f35088 Updated OSX object shader to use the pre-multiplied alpha pipeline 2013-05-06 12:55:47 -07:00
b7f3b4510a OSX Build now running, although some textures will not appear and the frame buffer size is hard-coded. (Will need DXT compression for desktop). 2013-02-06 11:59:24 -08:00
ff63061722 Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
Moved standard assets into bundles
2013-01-31 02:16:47 -08:00