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896311f0ac
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KTX Texture compression fixed for opaque textures without an alpha channel.
KTX Texture mipmaps now loading correctly.
--HG--
extra : source : 35ac38101008024955ffa4d4c6e66f8e5be026a2
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2014-01-04 03:36:56 -08:00 |
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79abdd98d0
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Implemented rim_light and rim_power shader parameters, enabling outlining of objects on a per-model basis.
Will need to later refactor to allow for a more scalable means of adding per-model shader attributes.
--HG--
branch : nfb
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2013-12-05 01:09:31 -08:00 |
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cfa1f35088
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Updated OSX object shader to use the pre-multiplied alpha pipeline
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2013-05-06 12:55:47 -07:00 |
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b7f3b4510a
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OSX Build now running, although some textures will not appear and the frame buffer size is hard-coded. (Will need DXT compression for desktop).
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2013-02-06 11:59:24 -08:00 |
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ff63061722
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Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
Moved standard assets into bundles
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2013-01-31 02:16:47 -08:00 |
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