Cleanup and removal of redundant shader compiling and validation code
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%40101
Activated octree culling logic as a default
Wide spread bug fixes related to occlusion culling and GPU resource management
Implemented logic to automatically enable alpha blending for materials that do not contain an alpha blending statement but have a material-level opacity value set less than 1.0
Extended the krobject file format to 256 characters for material names.
Added logic to prevent exported krobject files from being corrupted when long material names are used.
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4096
Implementation of logic to allow dynamic loading and unloading of meshes and models for scenes larger than RAM in progress
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4090
KRObjPacker project updated to use KREngine_osx framework rather than having a copy of the files
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4015
Updated header copyright dates
Further refactoring to prepare for FBX file compatibility
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extra : convert_revision : svn%3A7752d6cf-9f14-4ad2-affc-04f1e67b81a5/trunk%4010