05626214d4
Asynchronous streaming and memory management improvements in progress.
...
--HG--
branch : async_streaming
2013-11-09 16:08:08 -08:00
2de749ff16
Added ability to store position, normal, tangent, and uv vertex attributes using GL_SHORT to reduce memory consumption and bandwidth.
...
Now taking advantage of GL_EXT_discard_framebuffer to reduce extraneous memory copy operations in the PowerVR driver
Implemented native support for Maya's extended scene graph node attributes (pre-transform, post-transform, pivot sets, scale compensation)
Debugging of broken skinned mesh renderer in progress
2013-05-13 13:16:25 -07:00
6fe549b3ba
Implemented system to cull out redundant glUniform calls
2013-05-08 17:47:27 -07:00
30f39ea19f
Corrected lighting model for transparent surfaces. Reflections and specular are no longer masked by the alpha channel.
2013-05-02 13:32:36 -07:00
09d6998d3d
CPU Optimization Pass
2013-04-25 16:21:28 -07:00
0c67ffbbd1
Performance optimizations, reducing redundant GL calls
2013-04-24 15:51:57 -07:00
e6207fbb83
Performance Optimizes
...
Small bug fixes
Implemented KRVector4
2013-04-24 12:48:55 -07:00
9e7a79ac9c
Profiler / Debug visualizations in progress
...
Implemented support for dynamic VBO's (used by text rendering system)
2013-03-21 13:21:04 -07:00
93a64d4100
Adjusted flare occlusion testing to correct occasions where flares would disappear.
2013-03-14 15:30:50 -07:00
ff63061722
Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
...
Moved standard assets into bundles
2013-01-31 02:16:47 -08:00