Commit Graph

7 Commits

Author SHA1 Message Date
79abdd98d0 Implemented rim_light and rim_power shader parameters, enabling outlining of objects on a per-model basis.
Will need to later refactor to allow for a more scalable means of adding per-model shader attributes.

--HG--
branch : nfb
2013-12-05 01:09:31 -08:00
e849f55b34 Experimental optimizations, not yet ready for stable branch
--HG--
branch : async_streaming
2013-10-08 20:44:31 -07:00
30f3c5b0df OSX Version of Kraken and importer now compiling again. 2013-04-25 17:23:36 -07:00
09d6998d3d CPU Optimization Pass 2013-04-25 16:21:28 -07:00
9ef3f4590f Replaced most std::map's with std::unordered_map's for more scalability. 2013-04-24 18:12:03 -07:00
743955fbe0 Siren audio engine in progress
Added HRTF (Kemar) samples for 3d spatialization
Exposed frame buffer width and height for camera renderFrame calls.
Fixed a bug that caused objects containing a mixture of both opaque and transparent materials to be rendered entirely in the transparent render pass.  Now the sub meshes are evaluated independently.
2013-02-08 17:28:17 -08:00
ff63061722 Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
Moved standard assets into bundles
2013-01-31 02:16:47 -08:00