Commit Graph

6 Commits

Author SHA1 Message Date
e0aaafc327 - Implemented KRBehavior class
- Imported animations now have the auto_play and loop flags set to false by default
- Implemented Pre-Rotation, Post-Rotation, Scale Offset, Rotate Offset, Scale Pivot, and Rotate Pivot transform attributes.
- Reduced use of euler angles, replacing them with Quaternions where possible
- Fixed bug with incorrect Y rotation in KRMat4::rotate
- Material / GL Context changes have been optimized to reduce redundant glUniform calls
- New KRMesh format implemented, with support for importing BindPose matrices
- Fixed bug that caused a duplicate "default_camera" node to be added rather than picking up an existing "default_camera" node imported from FBX.  This enables animations to drive the camera correctly.
- Implemented KRVector3::Scale
- Implemented KRVector3::KRVector3(double *v);
2013-05-24 12:20:47 -07:00
2de749ff16 Added ability to store position, normal, tangent, and uv vertex attributes using GL_SHORT to reduce memory consumption and bandwidth.
Now taking advantage of GL_EXT_discard_framebuffer to reduce extraneous memory copy operations in the PowerVR driver
Implemented native support for Maya's extended scene graph node attributes (pre-transform, post-transform, pivot sets, scale compensation)
Debugging of broken skinned mesh renderer in progress
2013-05-13 13:16:25 -07:00
cb59a6f38e Switched to pre-multiplied alpha pipeline, requiring asset textures to be premultiplied as well. 2013-05-02 15:51:51 -07:00
30f39ea19f Corrected lighting model for transparent surfaces. Reflections and specular are no longer masked by the alpha channel. 2013-05-02 13:32:36 -07:00
9e7a79ac9c Profiler / Debug visualizations in progress
Implemented support for dynamic VBO's (used by text rendering system)
2013-03-21 13:21:04 -07:00
ff63061722 Organized project to be more portable and require fewer steps to integrate into application projects in Xcode.
Moved standard assets into bundles
2013-01-31 02:16:47 -08:00