- Implemented connection between LOD groups and texture streaming, which delays the switch to a new LOD group until the required textures have completed streaming in.
- Corrected bug in KRMaterial that resulted in reflection cube texture names being formatted incorrectly in the mtl file
- Scene graph now requires that lod_group nodes only be contained within lod_set nodes.
- Scene graph group nodes that do not have a LOD minimum or maximum distance are now stored as "node" rather than as "lod_group" nodes.
- IMPORTANT! Scenes exported with this version will not be backwards compatible with earlier versions due to the requirement of lod_set nodes.
--HG--
branch : nfb
extra : rebase_source : 1ff640b85338a794841ebbb2bf0087306ff59143
Now taking advantage of GL_EXT_discard_framebuffer to reduce extraneous memory copy operations in the PowerVR driver
Implemented native support for Maya's extended scene graph node attributes (pre-transform, post-transform, pivot sets, scale compensation)
Debugging of broken skinned mesh renderer in progress
Exposed the KRViewport from the KRCamera object
Fixed crash that occurred if you deleted a KRNode
KRNode children are now in an un-ordered std::set instead of an ordered std::vector