// // KRParticleSystemNewtonian.cpp // Kraken Engine // // Copyright 2022 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #include "KREngine-common.h" #include "KRParticleSystemNewtonian.h" #include "KRTexture.h" #include "KRContext.h" KRParticleSystemNewtonian::KRParticleSystemNewtonian(KRScene& scene, std::string name) : KRParticleSystem(scene, name) { m_particlesAbsoluteTime = 0.0f; } KRParticleSystemNewtonian::~KRParticleSystemNewtonian() { } std::string KRParticleSystemNewtonian::getElementName() { return "newtonian_particles"; } void KRParticleSystemNewtonian::loadXML(tinyxml2::XMLElement* e) { KRParticleSystem::loadXML(e); } tinyxml2::XMLElement* KRParticleSystemNewtonian::saveXML(tinyxml2::XMLNode* parent) { tinyxml2::XMLElement* e = KRParticleSystem::saveXML(parent); return e; } AABB KRParticleSystemNewtonian::getBounds() { return AABB::Create(-Vector3::One(), Vector3::One(), getModelMatrix()); } void KRParticleSystemNewtonian::physicsUpdate(float deltaTime) { KRParticleSystem::physicsUpdate(deltaTime); m_particlesAbsoluteTime += deltaTime; } bool KRParticleSystemNewtonian::hasPhysics() { return true; } void KRParticleSystemNewtonian::render(RenderInfo& ri) { if (m_lod_visible <= LOD_VISIBILITY_PRESTREAM) return; KRNode::render(ri); if (ri.renderPass == KRNode::RENDER_PASS_ADDITIVE_PARTICLES) { if (ri.viewport.visible(getBounds())) { KRTexture* pParticleTexture = m_pContext->getTextureManager()->getTexture("flare"); m_pContext->getTextureManager()->selectTexture(0, pParticleTexture, 0.0f, KRTexture::TEXTURE_USAGE_PARTICLE); int particle_count = 10000; PipelineInfo info{}; std::string shader_name("dust_particle"); info.shader_name = &shader_name; info.pCamera = ri.camera; info.point_lights = &ri.point_lights; info.directional_lights = &ri.directional_lights; info.spot_lights = &ri.spot_lights; info.renderPass = ri.renderPass; info.rasterMode = RasterMode::kAdditive; info.cullMode = CullMode::kCullNone; info.vertexAttributes = (1 << KRMesh::KRENGINE_ATTRIB_VERTEX) | (1 << KRMesh::KRENGINE_ATTRIB_TEXUVA); info.modelFormat = ModelFormat::KRENGINE_MODEL_FORMAT_TRIANGLES; KRPipeline* pParticleShader = m_pContext->getPipelineManager()->getPipeline(*ri.surface, info); pParticleShader->setPushConstant(KRPipeline::PushConstant::flare_size, 1.0f); pParticleShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, getModelMatrix(), &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass); m_pContext->getMeshManager()->bindVBO(ri.commandBuffer, &m_pContext->getMeshManager()->KRENGINE_VBO_DATA_RANDOM_PARTICLES, 1.0f); vkCmdDraw(ri.commandBuffer, particle_count * 3, 1, 0, 0); } } }