// // KRReverbZone.cpp // Kraken Engine // // Copyright 2022 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #include "KRReverbZone.h" #include "KRContext.h" /* static */ void KRReverbZone::InitNodeInfo(KrNodeInfo* nodeInfo) { KRNode::InitNodeInfo(nodeInfo); nodeInfo->reverb_zone.gain = 1.0f; nodeInfo->reverb_zone.gradient = 0.25f; nodeInfo->reverb_zone.sample = -1; nodeInfo->reverb_zone.pZoneName = nullptr; } KRReverbZone::KRReverbZone(KRScene& scene, std::string name) : KRNode(scene, name) { m_reverb = ""; m_reverb_gain = 1.0f; m_gradient_distance = 0.25f; } KRReverbZone::~KRReverbZone() {} std::string KRReverbZone::getElementName() { return "reverb_zone"; } tinyxml2::XMLElement* KRReverbZone::saveXML(tinyxml2::XMLNode* parent) { tinyxml2::XMLElement* e = KRNode::saveXML(parent); e->SetAttribute("zone", m_zone.c_str()); e->SetAttribute("sample", m_reverb.c_str()); e->SetAttribute("gain", m_reverb_gain); e->SetAttribute("gradient", m_gradient_distance); return e; } void KRReverbZone::loadXML(tinyxml2::XMLElement* e) { KRNode::loadXML(e); m_zone = e->Attribute("zone"); m_gradient_distance = 0.25f; if (e->QueryFloatAttribute("gradient", &m_gradient_distance) != tinyxml2::XML_SUCCESS) { m_gradient_distance = 0.25f; } m_reverb = e->Attribute("sample"); m_reverb_gain = 1.0f; if (e->QueryFloatAttribute("gain", &m_reverb_gain) != tinyxml2::XML_SUCCESS) { m_reverb_gain = 1.0f; } } std::string KRReverbZone::getReverb() { return m_reverb; } void KRReverbZone::setReverb(const std::string& reverb) { m_reverb = reverb; } float KRReverbZone::getReverbGain() { return m_reverb_gain; } void KRReverbZone::setReverbGain(float reverb_gain) { m_reverb_gain = reverb_gain; } std::string KRReverbZone::getZone() { return m_zone; } void KRReverbZone::setZone(const std::string& zone) { m_zone = zone; } void KRReverbZone::render(RenderInfo& ri) { if (m_lod_visible <= LOD_VISIBILITY_PRESTREAM) return; KRNode::render(ri); bool bVisualize = ri.camera->settings.debug_display == KRRenderSettings::KRENGINE_DEBUG_DISPLAY_SIREN_REVERB_ZONES; if (ri.renderPass == KRNode::RENDER_PASS_FORWARD_TRANSPARENT && bVisualize) { KRMesh* sphereModel = getContext().getMeshManager()->getMaxLODModel("__sphere"); if (sphereModel) { Matrix4 sphereModelMatrix = getModelMatrix(); PipelineInfo info{}; std::string shader_name("visualize_overlay"); info.shader_name = &shader_name; info.pCamera = ri.camera; info.point_lights = &ri.point_lights; info.directional_lights = &ri.directional_lights; info.spot_lights = &ri.spot_lights; info.renderPass = ri.renderPass; info.rasterMode = RasterMode::kAlphaBlend; info.modelFormat = sphereModel->getModelFormat(); info.vertexAttributes = sphereModel->getVertexAttributes(); KRPipeline* pShader = getContext().getPipelineManager()->getPipeline(*ri.surface, info); pShader->bind(ri.commandBuffer, *ri.camera, ri.viewport, sphereModelMatrix, &ri.point_lights, &ri.directional_lights, &ri.spot_lights, ri.renderPass); sphereModel->renderNoMaterials(ri.commandBuffer, ri.renderPass, getName(), "visualize_overlay", 1.0f); } // sphereModel } } float KRReverbZone::getGradientDistance() { return m_gradient_distance; } void KRReverbZone::setGradientDistance(float gradient_distance) { m_gradient_distance = gradient_distance; } AABB KRReverbZone::getBounds() { // Reverb zones always have a -1, -1, -1 to 1, 1, 1 bounding box return AABB::Create(-Vector3::One(), Vector3::One(), getModelMatrix()); } float KRReverbZone::getContainment(const Vector3& pos) { AABB bounds = getBounds(); if (bounds.contains(pos)) { Vector3 size = bounds.size(); Vector3 diff = pos - bounds.center(); diff = diff * 2.0f; diff = Vector3::Create(diff.x / size.x, diff.y / size.y, diff.z / size.z); float d = diff.magnitude(); if (m_gradient_distance <= 0.0f) { // Avoid division by zero d = d > 1.0f ? 0.0f : 1.0f; } else { d = (1.0f - d) / m_gradient_distance; d = KRCLAMP(d, 0.0f, 1.0f); } return d; } else { return 0.0f; } }