// // KRCollider.h // KREngine // // Copyright 2012 Kearwood Gilbert. All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, are // permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, this list of // conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, this list // of conditions and the following disclaimer in the documentation and/or other materials // provided with the distribution. // // THIS SOFTWARE IS PROVIDED BY KEARWOOD GILBERT ''AS IS'' AND ANY EXPRESS OR IMPLIED // WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND // FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL KEARWOOD GILBERT OR // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR // CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON // ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING // NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF // ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // // The views and conclusions contained in the software and documentation are those of the // authors and should not be interpreted as representing official policies, either expressed // or implied, of Kearwood Gilbert. // #include "KREngine-common.h" #ifndef KRCOLLIDER_H #define KRCOLLIDER_H #define KRAKEN_COLLIDER_PHYSICS 1 #define KRAKEN_COLLIDER_AUDIO 2 #include "KRMesh.h" #include "KRModel.h" #include "KRCamera.h" #include "KRMeshManager.h" #include "KRNode.h" #include "KRContext.h" #include "KRMesh.h" #include "KRTexture.h" class KRCollider : public KRNode { public: KRCollider(KRScene &scene, std::string collider_name, std::string model_name, unsigned int layer_mask, float audio_occlusion); virtual ~KRCollider(); virtual std::string getElementName(); virtual tinyxml2::XMLElement *saveXML( tinyxml2::XMLNode *parent); virtual void loadXML(tinyxml2::XMLElement *e); virtual AABB getBounds(); bool lineCast(const Vector3 &v0, const Vector3 &v1, HitInfo &hitinfo, unsigned int layer_mask); bool rayCast(const Vector3 &v0, const Vector3 &v1, HitInfo &hitinfo, unsigned int layer_mask); bool sphereCast(const Vector3 &v0, const Vector3 &v1, float radius, HitInfo &hitinfo, unsigned int layer_mask); unsigned int getLayerMask(); void setLayerMask(unsigned int layer_mask); float getAudioOcclusion(); void setAudioOcclusion(float audio_occlusion); void render(KRCamera *pCamera, std::vector &point_lights, std::vector &directional_lights, std::vector&spot_lights, const KRViewport &viewport, KRNode::RenderPass renderPass); private: std::vector m_models; std::string m_model_name; unsigned int m_layer_mask; float m_audio_occlusion; void loadModel(); }; #endif /* defined(KRCOLLIDER_H) */